----motion script---
using UnityEngine;
using System.Collections;
public class motion : MonoBehaviour
{
private Animator anim;
void Start()
{
anim = GetComponent<Animator>();
}
void Update()
{
if (Input.GetKey("up"))
{
anim.SetBool("Walk", true);
}
else
{
anim.SetBool("Walk", false);
}
}
}
--idoのスクリプト--
using UnityEngine;
using System.Collections;
public class ido : MonoBehaviour
{
public float speed = 3.0f;
// Update is called once per frame
void Update()
{
if (Input.GetKey("up"))
{
transform.position += transform.forward * speed * Time.deltaTime;
}
if (Input.GetKey("down"))
{
transform.position -= transform.forward * speed * Time.deltaTime;
}
if (Input.GetKey("right"))
{
transform.position += transform.right * speed * Time.deltaTime;
}
if (Input.GetKey("left"))
{
transform.position -= transform.right * speed * Time.deltaTime;
}
}
}
一番役立ったのが
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